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Some rants about words and hooking encounters.

Word List:

Resources Dragon Tyrra Plane Elemental

A special note on "resources." I totally forgot about my special hatred for this word while doing the recording. HEre's the deal, when you talk about resources in a heroic fantasy LARP, you sound like a lame accountant (as opposed to a cool one) and not at all like a hero. It's so.... petty. Be heroic, take the plunge, don't balance the budget on an excel spreadsheet while fielding a bitchy e-mail from Norma in HR.


- Mickey and Bill

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  • Aaron

    I think words are more important than numbers in role-playing, but then, I was an English Literature/Creative Writing major.

    I am still running a table-top d20 fantasy RPG based in H.P. Lovecraft’s Dreamlands, and after the players built their characters, I took all the numbers away from them and gave them character sheets where the level of their skills were described by adjectives: “competent”, “barely adequate”, ” skilled,” “expert,” etc.

    The words are still attached to numbers, but I know them and not the players.

    Furthermore, what’s fun is when I say they are hit/injured, I describe the wound instead of telling them the hit point loss, i.e., “The ghoul slashes at your arm, digging its dirty, deranged nails in-between your armor scales, rending your shield arm to shreds. You’re afraid to look under your armor and see exposed bone,” instead of “It hits, take six points of damage.” (for a character with 18 hp)

    Yes. More words.

    Oct 31, 2011 at 2:56 am
  • Noah

    I do the same thing at the games I play. Big ones for me are the names of the classes. I always try to refer to someone as a “mage,” “scout,” or “warrior” rather than scholar, rogue or fighter. I also do the same thing with races, but that has more to do with my “barbarian-speak” than a conscious effort to change our language. :)

    That said, I think that for most characters it’s perfectly legitimate to try to figure out exactly what the proper names for things are within the game world and try to be as precise as possible with those terms. For instance, the differences between the words Gremlin, Goblin and Boggart are generally a matter of semantics in real life but in the game world, knowing the exact differences can mean the difference between life and death.

    Nov 8, 2011 at 8:44 pm