Feed on
Posts

An episode where we offer advice to players and ramble about the platypus and jester class wrestling.

Enjoy!

-Mickey and Bill

http://collabnarration.blogspot.com/

00:0000:00
Share | Download(Loading)

  • Zoe

    Spiders!? Not I feel bad about taking you on that Shetra mod… Ok, I won’t try to web you, or convince you to get webbed anymore.

    Feb 19, 2012 at 12:29 pm
  • Zoe

    Whoops, “now.”

    Feb 19, 2012 at 12:29 pm
  • Mike F

    I can not express enough how important it is for a player to enter an event with a list of goals and objectives to accomplish during the event that require zero NPC interaction. Your enjoyment at a game skyrockets when you start doing this.

    I have also found that the better a game is at presenting players with goals, tasks and objectives that require them to interact solely with other players or otherwise entertain themselves without using Game Resources, the less complaints I hear about “down time” from players.

    One game I PC now has a good system that requires a player to complete a Rite of Passage to enter advanced classes. Most of the Rites require almost no NPC interaction at all. Instead of dedicating an NPC resource for the class advancement, the burden is on the player. I wish they used something like this for other things that they require NPC teachers for. The contrast has been interesting as I consistently see players feel a great sense of accomplishment as they complete their Rite of passage, but utter frustration if limited NPC resources restrict their ability to learn as skill or accomplish some other goal on the time table they set for themselves.

    Feb 19, 2012 at 3:29 pm
  • larpcast

    Zoe, no worries. Humans don’t look like spiders to me so fighting some NPCs is usually fine.

    Mike, I agree. For me, I’m usually thinking about that sort of thing from the staffing perspective of fostering PC-PC interaction and not so much from the PC side. But yes, working your fellow PCs in any number of ways is a really important part of haing a fuirtful, interesting, and successful event.

    -Mickey

    Feb 19, 2012 at 8:00 pm
  • Bren

    On character histories:

    One of the main “character goals” that I’ve seen new PCs come to game is the “find the lost/kidnapped relative” goal. It serves a great purpose, an explanation of why this character has left their village for the adventuring life. But as a plot staff, we see that type of history again. And again. And again. So I ask PCs to get creative and come up with some other reason other than finding the lost brother/sister/mom/uncle for the reason they left the farm.

    Feb 22, 2012 at 4:24 pm
  • K.

    So this is just a general request, but I would LOVE to hear you guys talk about In and Out of game relationships and how they effect game play at larps.

    Feb 23, 2012 at 1:22 pm
  • Jyn

    I like this topic :D

    The platypus has hit the big time! It’s appeared on Larpcast! :D I’m really pleased with the idea. . . I feel like it kinda says “Hey, we’re grown ups, and we trust grown ups to know if they urgently need to stop playing” The minor injury/medical scenario was actually one of the things I had in mind when I came up with the idea. . . as an epileptic, surprise strobe lights on mods are a problem for me!

    In my mind, the operative concept behind Platypus is “I need to leave now for OOG reasons, don’t make a fuss or delay me,” not necessarily “no IG consequences for leaving,” though certainly staff would want to be really careful about assigning IG consequences, especially if the reason for the player’s leaving was unknown. But mostly, I think if it’s explained right, you then have to just trust your players and clarify where need be.

    So, so with you on “the burden of being a jerk character,” and a lot of kinds of insults being unacceptable. One of the things I always liked about one of Mickey’s jerk characters was that he’d insult people’s intelligence *before* they said anything, so it was clear that it was just the character being ridiculous, and not a reaction to anything they actually said or did.

    Feb 23, 2012 at 1:47 pm
  • Eric

    Agreed that goals are huge. Playing an alcoholic during prohibition during a Cthonic horror game admittedly kept downtimes interesting…

    Mar 16, 2012 at 1:11 am